College of Computing and Informatics - Department of Computer Science and Engineering

  • Associate Professor Artificial Intelligence
  • CHEONG, YUN GYUNG
    Lab Intelligent Narrative and Game

Research Interest

Game AI 
Story generation 
AI planner 
Natural Language Processing

Education

  • (Ph.D.) North Carolina State University

Experience

  • Post-doc, IT University of Copenhagen, Denmark: 2010.10-2014.08
  • Samsung Electronics, 2008-2010

Journal Articles

  • (2023)  Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction.  Communications in Computer and Information Science.  1836, 
  • (2021)  Extracting and Clustering of Story Events from a Story Corpus.  KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS.  15,  10
  • (2021)  Analysis of Autoencoders for Network Intrusion Detection.  SENSORS.  21,  13
  • (2021)  A Systematic Approach to Building Autoencoders for Intrusion Detection.  Communications in Computer and Information Science (vol. 1383).  1383, 
  • (2021)  A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization.  SWARM AND EVOLUTIONARY COMPUTATION.  60, 
  • (2020)  Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization.  IEEE ACCESS.  8, 
  • (2019)  Emotion-Based Story Event Clustering.  Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science,.  11869, 
  • (2019)  Design Considerations for Developing a Mobile Storytelling Game Application.  HCI International 2019 – Late Breaking Posters. HCII 2019. Communications in Computer and Information Science.  1088, 
  • (2017)  클래스 불균형 데이터에 적합한 기계 학습 기반 침입 탐지 시스템.  정보보호학회논문지.  27,  6
  • (2016)  Towards Procedural Game Story Creation via Designing Story Cubes.  Interactive Storytelling. Volume 10045 of the series Lecture Notes in Computer Science.  10045, 
  • (2016)  Query Categorization from Web Search Logs Using Machine Learning Algorithms.  International Journal of Database Theory and Application.  9,  9
  • (2015)  Bird Attack: Interactive Story with Variable Focalization.  Lecture Notes in Computer Science vol. 9445. 
  • (2015)  Detecting Predatory Behavior in Game Chats.  IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES.  7,  3
  • (2015)  Visualizing Privacy Risks of Mobile Applications through a Privacy Meter.  Lecture Notes in Computer Science vol. 9065. 
  • (2015)  Suspenser: A Story Generation System for Suspense.  IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES.  7,  1
  • (2015)  Directional Pedestrian Counting with a Hybrid Map-based Model.  INTERNATIONAL JOURNAL OF CONTROL AUTOMATION AND SYSTEMS.  13,  1

Publications

  • (2016)  Procedural Content Generation in Games Chapter 7. Planning with applications to quests and story.  Springer International Publishing.  Co-author

Patent/Intellectual Property

  • 임베딩 기반의 인과 관계 탐지 시스템과 방법 및 이를 실행하기 위한 프로그램이 기록된 기록매체.  10-2019-0019985.  20210111.  KOREA, REPUBLIC OF
  • 임베딩 기반의 인과 관계 탐지 시스템과 방법 및 이를 실행하기 위한 프로그램이 기록된 기록매체.  10-2019-0019985.  20210111.  KOREA, REPUBLIC OF
  • 한국어 드라마 대본 학습 생성 모델.  C-2020-043343.  20201119.  KOREA, REPUBLIC OF
  • 한국어 스토리라인(줄거리) 생성 모델.  C-2020-042878.  20201118.  KOREA, REPUBLIC OF
  • 한국어 안과 챗봇 시스템.  C-2020-030206.  20200904.  KOREA, REPUBLIC OF
  • 스토리 생성 장치 및 스토리 생성 방법.  10-2017-0030476.  20181130.  KOREA, REPUBLIC OF
  • 시공간 구조 기반의 확률 그래프 모델 학습 장치 및 방법(Apparatus and Method for learning probabilistic graphical model based on time-space structure).  10-1672500-0000.  20161028.  KOREA, REPUBLIC OF
  • 데이터 처리 장치 및 방법 (Data Processing Apparatus and Method).  1020090087926.  20160420.  KOREA, REPUBLIC OF
  • Storage medium, apparatus, and method to author and play interactive content.  12/430,799.  20160223.  UNITED STATES
  • 인터랙티브 컨텐츠 구성을 위한 데이터 처리 장치, 그 방법 및 기록 매체.  1020080100630.  20150513.  KOREA, REPUBLIC OF
  • 콘텐츠 제공 장치 및 그 방법(Apparatus and method for providing contents).  10-1515963-0000.  20150422.  KOREA, REPUBLIC OF
  • Apparatus and method for generating probabilistic graphical model based on time-space structure.  13/112,420.  20140204.  UNITED STATES
  • Apparatus and method for providing digital content.  12/431,901.  20130226.  UNITED STATES
  • Data processing apparatus and method for constructing interactive contents and recording media.  12/432,067.  20120911.  UNITED STATES

Conference Paper

  • (2022)  Learning scene representation using character-centered graph.  2022 한국인공지능학회 & 네이버 추계공동학술대회.  KOREA, REPUBLIC OF
  • (2022)  Genre-Controllable Story Generation via Supervised Contrastive Learning.  International World Wide Web Conference.  FRANCE
  • (2021)  Developing a Ophthalmic Chatbot System.  IMCOM.  KOREA, REPUBLIC OF
  • (2020)  어텐션 제약 메모리 증강 오토인코더를 활용한 침입 탐지 시스템.  한국정보과학회 KSC 2020.  KOREA, REPUBLIC OF
  • (2020)  한국어 텍스트 데이터를 위한 변형적 데이터 증강 방법론.  한국정보과학회 KSC 2020.  KOREA, REPUBLIC OF
  • (2020)  A Systematic Approach to Building Autoencoders for Intrusion Detection.  Silicon Valley Cybersecurity Conference 2020.  UNITED STATES
  • (2020)  Developing a Korean QA Chatbot for a Medical Domain Using a Multi-step Retrieval Approach.  SMA 2020.  KOREA, REPUBLIC OF
  • (2020)  An Intelligent Storytelling System for Narrative Conflict Generation and Resolution.  2020 IEEE Conference on Games (CoG).  JAPAN
  • (2020)  Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings.  IEEE Conference on Games (CoG) 2020.  JAPAN
  • (2020)  유사도 기반의 한국어 발화 의도 인식을 위한 임베딩 방식 비교.  한국정보과학회 KCC 2020.  KOREA, REPUBLIC OF
  • (2020)  한글 자소분리 및 머신러닝을 이용한 불법 의약품 판매 게시물 탐지방법.  한국정보과학회 KCC 2020.  KOREA, REPUBLIC OF
  • (2020)  Emotion Recognition from Text Stories Using an Emotion Embedding Model.  Workshop on Multimodal, Expeditive, Generative and Actionable AI (MEGA AI).  KOREA, REPUBLIC OF
  • (2020)  Multi-modal Approach for Emotion Recognition of TV Drama Characters Using Image and Text.  CMComp 2020 Workshop (BigComp 2020).  KOREA, REPUBLIC OF
  • (2020)  Multi-label Text Classification Using an Emotion Embedding Model.  Workshop on Affective Content Analysis (AffCon 2020).  UNITED STATES
  • (2019)  변칙(Anomaly) 기반 IDS 성능 비교 및 연구 분석.  한국소프트웨어종합학술대회.  KOREA, REPUBLIC OF
  • (2019)  3D 환경에서 실시간 캐릭터 추적 카메라 구현.  2019년 한국게임학회 추계 학술발표대회 논문집.  KOREA, REPUBLIC OF
  • (2019)  Prediction of a Movie's Success From Plot Summaries Using Deep Learning.  Storytelling Workshop 2019.  ITALY
  • (2019)  Word2vec 임베딩을 이용한 책 추천 시스템.  한국컴퓨터종합학술대회 논문집.  KOREA, REPUBLIC OF
  • (2019)  감정점수를 활용한 시퀀스-투-시퀀스 기반 텍스트 요약.  한국컴퓨터종합학술대회 논문집.  KOREA, REPUBLIC OF
  • (2019)  텍스트 스토리에서 이벤트 추출 및 표현 방법 연구.  한국정보과학회 학술발표논문집.  KOREA, REPUBLIC OF